• Get Infected.

    In our latest edition of Going Alone, game designer John Gibson talks about creating Infection: Humanity's Last Gasp and even hints at what might be coming next.

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July 27, 2014

Opening the Knapsack: PopCap vet Andrew Federspiel talks going analog

by Jason Dobson
Game designer Andrew Federspiel opens up about his decision to turn from making digital experiences for PopCap Games, instead focusing on making tabletop games for his new company, Knapsack Games.
July 21, 2014

Review: Rarrr!!

by Jason Dobson
There’s a new king in Tokyo. We review the latest game from APE Games, the only game where a giant bunny destroys a city with radioactive breath. Well, since the last one.
Jul 15, 2014

Up all night to get lucky: Lagoon and David Chott's leap of faith

Three Hares Games' David Chott talks candidly about Lagoon: Land of Druids and the challenges of jumping feet first into the word of board game design.
Jul 12, 2014

Review: Ophir

Gorgeous though strategically shallow, Ophir nonetheless delivers on its promise of light, pick-up-and-delivery gameplay with few complications.
Jul 11, 2014

Review: The Nile Ran Red

The Nile Ran Red is more than a game. In fact, it's about three times that.
Jul 07, 2014

Going Alone: Achieving victory

Victory Point Games' president shares his thoughts on making games for the solo crowd.
Jul 07, 2014

Micro Monday: Daniel Solis

Belle of the Ball's Daniel Solis is the latest to offer thoughts on microgames in our ongoing feature covering this growing trend in game design.
Jul 02, 2014

Tiny Epic Defenders

You have fought hard and established your Kingdom, but peace never lasts in this follow up to Tiny Epic Kingdoms.